Sabtu, 20 Desember 2014
Grand Chase (KOG) > Elsword (KOG) > Closers (Naddic Games)
I was tried Grand Chase (over 2 year ago) when I visiting an internet cafe. I usually play Lost Saga. I play a magician, Arme. Arme is very similar to Aisha (Elsword). That's my first time playing online side-scrolling RPG.
I was moved from Lost Saga to Elsword back to 2013, before Eve's release. I interested to make Raven because he is similar to Ragna (my favorite character in Lost Saga). And that's my first time using name "HardAkito". I was confused when I should choose between Sword Taker or Over Taker. Before I moved to Elsword, I play Dragon Nest for a while. When I change my warrior job, I choose Sword Master because 'concept of sword' suits to me than anything. But in Elsword, I choose Over Taker because I wanted to try 'concept of power'. Then advancing job to Reckless Fist. RF is cool and fun, but I'm not good RF player at that time. Later on, I realized that 'concept of sword' is suits to me, because my BM playing is better. I see after Skill Tree & Skill Revamp, RF a bit nerfed. Then RF skills became OP with nerfing the attack command to balance it, after Class Revamp. Before RF Revamp, I can catch my opponent that has bad wakeup habit with XXvX. Now, I can't do it. I can't do >>^ZXX >>^X Awk ^vX too. So, the Revamp makes RF OP in PvE, Nerf in PvP. Honestly, I focused to PvE than PvP now. Arena isn't fun for me now, I still do some PvP Sparring with my friend sometimes. Thanks to KOG for this.
Closers is interesting RPG. Because I don't try the game yet, so I cannot give detailed information about it. It has good in-game character model (need to release a loli character TAT), graphic, and user interface. But there some things I don't like from the game. First, PvP system is not fun. Reminds me to Ereda Island (Elsword, not yet updated in some server). Second, keyboard control. You can move your character up and down too instead just left and right. Z button to attack, X button to jump (makes me remember to Miku 'n Pop). About 13 button for skills. I should learn using X button for jumping. I hope my fingers can reach the skill buttons.
I see Closers and Elsword has different developer. But based information from MMOsite, some staffs who worked for Elsword is working the Closers project too. This is "The Evolution" I mean. Some staffs who worked for Grand Chase is also working for Elsword. Closers is a new game that need improvement. I will try Closers once it published in SEA or Europe. If I getting bored with Elsword, I'll move to other game just like Muru do. I hope KOG can improve Elsword so that any people who play Elsword can having fun with the game.
Thanks for reading till end.
I appreciate any comments. :D
Senin, 15 Desember 2014
So here is the skill build.
Void Breaker (Skip)
It's garbage, skip it.
Pulse Bullet (Skip)
Useless for PvE.
Particle Prism (Skip)
It's good for trapping your target but you can skip Particle Prism. Better to use the SPs for necessary skill.
Energy Boom (Skip)
MM has better skill for field clearing.
Charged Impulsar (Skip)
No plan to take Pulse Bullet, so SKIP.
Mind Breaker (Skip)
It's good for reducing target's magical damage but skip it.
Research Dynamo - Dissolution (Skip)
Dissolution increase DP Gain and Non-DP skill damage. I see this passive is usefull for fast DP charge, but Install skills is categorized as DP skill (based information from Je Hae Gwon). Let's see it's alternative.
Research Dynamo - Composition (Master)
Composition reduce DP Comsummption and boost DP skill damage. Panzer Buster and Install skill's damage can be boosted with this passive. Then. how about Non-DP skill? The answer is Install - Drone Activator.
Phase Shift (Skip)
Useless for PvE.
Particle Accelerator (Skip)
This skill is really strong and it's only cost 230 MP. With Composition passive and 3 Dynamo Mutation Point you can deal very high damage. But it's can be replaced.
Neuton Bomb (Skip)
It's total damage same as Particle Accell (looks like) and cost more 70 MP.
Nasod Armor Mode - Transform (Master)
When enter Dynamo Configuration mode (awakening) or switchng installation, you will gain 9,7 MP (if mastered). It's increased damage to Transform combo also, although MM is not really reliant to his Transfrom combo.
Basic Physical Training (Skip)
Leave it Lv. 1. It's not necessary for Add to max Physical Training passive. Slot B user know that.
Install - Drone Activator (Max)
Drone Activator reduce target defense. When in Dynamo Factory Mode, Dynamo Configuration skill will homing and it's damage multiplied by 1.2. So this Install solve Composition passive problem.
Library of Limitless (Max)
I have LoL maxed because it increases base MP regen in DC (Dynamo Configuration) mode. It's Knockdown Rate reduction is not really necessary, actually.
EMP Shock (Skip)
It's damage and debuff is useless.
Panzer Buster (Max)
Good for field clearing and deals good damage. I take Panzer Buster to replace Energy Boom position.
Dynamo Configuration - Magnetron (Skip)
Magnetron isn't really good for PvE.
Dynamo Configuration - Rushing Drone (Max)
Rushing Drone is better than Magnetron in term of effectivenes (can be boosted with Dynamo Mutation Point). Their damage is not really different, actually.
Hidden Record (Skip)
It increase Max MP and Dynamo Configuration skill duration. But I taking instant DC skill only, so Hidden Record not necessary. I need extra Max MP, actually TAT
Psionic Generator (Max)
It has better damage than boosted Particle Accell, and Psionic Generator's cooldown same as Particle Accell.
Phantom Seeker (Skip)
It's good skill both bossing and field clearing, but Starfall takes it position so I leave it.
Dynamo Configuration - Pylon (Skip)
Pylon increases your MP regen and dodge but I don't take Hidden Record passive so it is not a good skill.
Dynamo Factory - Tranfrom Reinforcement (Max)
Just max it, you'll know how useful this passive.
Intermediate Strength Training (Skip)
Install - Pulse Gatling (skip)
It's only pierce once after revamp.
Install - Shooting Chaser (skip)
It's bad for PvE.
Dynamo Configuration - Fission Shot (Skip)
Fission Shot is not good for attacking multi-target.
Dynamo Configuration - Flick Disk (Max)
Flick Disk will bounce off target and disappear after 6 hit. With 1 Dynamo Mutation Point, it will fires one more missile.
Dynamo Configuration - Delayed Explosion (Max)
It's fun seeing the time before DE explode. 3, 2, 1, BOOM! I take this skill because personal thing, you can use the SP to Lv. 10 Pylon.
Install - Ultimate Fury (Skip)
Ultimate Fury has good total damage but I can't changed to other installation while using it.
Install - Starfall (Max)
It's replace Phantom Seeker, and Starfall is good combination with Drone Activator.
AWAKENING - STARFALL - DRONE ACTIVATOR - 100 MP POTION - 3 DC SKILL IN A ROW
New Update! (Max)
It's increase base MP regen and can be stacked 3 times.
Transfrom Offense Mode (Skip)
It increases damage done by any Installments. If maxed it gives damage +8%.
Max HA for PvE. Mobs focused to attack the cube. The cube has same stats as yours.
Rabu, 03 Desember 2014
The latest skill build is here.
I'm just buy a new skill page and here's my new PvP skill build. I know that I should write this up, but I was having fun with it on my own.
Power Assault (Skip)
Power Assault's damage isn't really high but it only cost 130 MP with the skill note. Take this if you need PATK damage skill but you can abandon it.
Shadow Step (Skip)
Leveling up Shadow Step is not necessary, Lv.1 is enough to pierce your opponent of screen.
Breaking Fist (Skip)
Useful for safe-catch but it has harsh magical damage in PvP. It has bad super armor startup also.
Burning Rush (Learn + Note)
You may think Burning Rush is worse skill. Yeah, that's true but false too. A second delay after skill is annoying, but you can catch you opponent with certain ways. Abandon this skill if you have bad speed stats, Burning Rush is worse skill without it. Leave Burning Rush level 1, if you plan to take it. Don't forget to have skill note.
Earth Break (Skip)
I found Earth Break useful for catching and mid-combo (use it after launch and in awakening mode), but it damage isn't really high. It's catching utility can be replaced to other skills. And if stun doesn't proc is waste of MP, it's big problem in team match.
Ground Impact (Master)
It's cooldown only 4 second, 25 MP cost, and heavy stun. It's knockback can be used to set up Shadow Piercing (ZZX GI for better set up). It' damage may be same as Breaking Fist, but GI is more reliable for RF (and Ground Impact is RF's skill before Skill Tree Revamp).
Counter Chance (Learn)
I have Lv. 1 Counter Chance for fast-wakeup. Increasing level if you need more accuracy boost.
Megadrill Break (Skip)
Honestly, i wanted to try Megadril Break (with skill note also). But it is not really good to use in team match, so I skip it. Has a chance for leg wound debuff, based information on Elwiki.
Maximum Cannon (Skip)
Good for catch and it's give invincibility instead super armor but it's punishable if you miss. For catch only, Lv. 1 is enough.
Cannon Blade (Skip)
It's still good for mid-combo if used of ledge. But, RF has better skill.
Seven Burst (Skip)
Only newbie like me that take Seven Burst for PvP (remember that old time). Seven Burst is a garbage both PvP and PvE.
Hell Dive (Skip)
I didn't touch this skill after Class Revamp. Just thinking it's waste 57 SP total to master it. It has better speed after revamp, though. If I don't interest to bring my HA, I replace it with Hell Dive.
Basic Magic Training (Master)
I mastered this passive, it's cost SPs from Hell Dive I skipped.
Valkryrie's Javelin (Skip)
I see this skill is so strong, but it's because Valkyrie's Javelin has unlimited max hits. More hits mean more MP and awakening bar charging to your opponent.
Master Taunt for longer combo.
Armor Crash (Skip)
It has 100% chance now, but lower the debuff effect. Spam Armor Crash before starting your combo and before debuff duration ends (duration 7 secs, cooldown 6 secs). I see that Armor Crash and Exploding Nasod Hand is good combination and useful both 1vs1 or team match. Let's take a look it's alternative..
Weapon Crash (Max + Note)
Debuff effect buffed and has 100% chace now. Lv.1 Weapon Crash + skill note = 70% damage reduction debuff (same ase Valak's Weapon Crash). It's better to use it before ending your combo or your opponent manabreak. Useful for team match, but it's not bad for 1vs1. I master this skill because it's fun spam it to Valak. lol
Charged Bolt - Hedgehog (Max + Note)
CB has good size with skill note. I like use it in mid-combo because it has good damage and nice catching utility. Useful both 1vs1 and team match.
Charged Bolt - Bloody Thrones (Skip)
Bloody Thrones needs awakening and skill note for effectiveness. Without awakening and skill note, your target can easily escape after use it. Leg wound debuff from the skill note work to prevent them escaping (in non awakening status). It's useful for team match.
Guardian Strike (Skip)
It has good damage and size with skill note. Guardian strike is better to use in team match.
I know Nuclear has good damage. But, it charges your opponent awakening bar so fast (more faster if their guild has Wrath passive).
Shadow Piercing (Max + Note)
I dumb my left SP here and have Shadow Piercing maxed. It is cheapest active skill with good PATK damage. Spam it after Ground Impact or >>X for extra damage. Obviously, you'll need the note for it to be any good.
Limit Crusher (Max)
RF's strongest active skill. Spam it during combo for burst damage.
Intermediate Magic Training (Max)
I have this passive maxed to stronger my damage.
Burning Nasod Hand (Skip)
Choose this passive if you have high critical only. But if you (have high critical but) wanted to have Armor Crash also, it's better to skip both Burning and Exploding Nasod Hand.
Exploding Nasod Hand (Max)
Taking additional damage into account, Exploding Nasod Hand can boost your damage with 100% chance for critical. It's fun to use high damage skill after passvive active.
Victory of Confidence (Skip)
This passive work if your opponent HP below 30%. Well, it's good because usually Hyper Active cooldown almost end when their HP is low. lol
Trained Body (Max)
This passive give you extra reduction damage. In PvP, offensive and defensive is somewhat equel. So I went to Trained Body.
Wild Charge (Skip)
It's so strong in awakening mode. It is better to take Wild Charge than Valkyrie's Javelin because Wild Charge only deals 1 hit blow.
Arch Enemy (Max + Note)
It has good damage with skill note in awakening mode. And it's reset KD Counter (not fully reset) also. It's not bad to use in team match, looks like.
X Crash (Skip)
I was trying this skill, and realize that I'm not good using X Crash. It's damage somewhat same to Charged Bolt. X Crash is good for team match and not bad 1vs1.
Shadow Punisher (Skip)
It has better damage better than Shadow Piercing and extra stun rate, but has extra 10 MP cost also. Useful both catch and mid-combo use, and has short super armor frame.
Spiritualised Fury (Max)
I maxed Spiritualised Fury, I need better Awakening Charge (I have Lv.3 Wrath from my guild). But it needs larger SP investment compared to Shadow Punisher.
Infernal Arm (Max)
I have Infernal Arm maxed because it's look badass and fun to use. It's good for team match, I think.
When I looking back to my past posts, I feel I should write this. I'm so sorry for my poor English (i mean grammar, tenses, etc.) which may interfere. I'm high school student right now, and I learning English. Honestly, language skill is important for me. It isn't because a blog like this, that because language 'Connecting People' (pick up line from Nokia).
In that case, I'll improve my skill from now on.
In that case, I'll improve my skill from now on.