Sabtu, 26 Juli 2014

Taker active: Breaking Fist or Burning Rush (Indonesian)

Breaking Fist vs. Burning Rush

Breaking Fist, skill yang bagus untuk catch yang aman dengan super armor. Skill ini cocok untuk semua job Raven.
Skill ini mereset launch counter juga. Kalau kamu memainkan BM, spamming ZZZXZ~Z Breaking Fist , sangat menyenangkan.
Breaking Fist juga tidak buruk untuk RF dan VC. Tapi, Aku menyarankanmu untuk menggantikannya dengan Ground Impact kalau kamu memainkan RF.
Untuk beberapa alasan aku tidak tertarik dengan BF.
Pertama, BF adalah skill yang bagus, tetapi BR harus punya.
Kedua, waktu yang dibutuhkan untuk pengaktifan skill ini sangat mangkhawatirkan.
Super armor muncul sangat terlambat ke dalam animasinya.
Dan memiliki PvP modifier yang rendah, yaitu 0,6

Lalu bagaimana dengan Burning Rush?

Aku benci skill ini saat pertama melihatnya, terutama setelah skill tree revamp.
Begitu buruk, sampai sampai aku nyaris meninggalkan skill ini.
Tapi, setelah mengumpulkan informasi dan belajar menggunakannya. Aku jatuh cinta pada skill ini LOL
Skill ini aktif secara instan, meski ter-cancel (tergagalkan?), hitbox nya biasanya masih muncul
Spam tombol skill saat sedang di-combo (terkena combo?), kesalahan apapun akan membuat mereka melayang dengan hanya 10 MP (dengan skill note)
Stoic dan hitbox skill ini lebih lama dari animasinya. Jika kamu diserang sebelum skill ini benar-benar usai, musuhmu hanya akan terkirim terbang pergi.
Skill ini tidak bisa digunakan untuk catch sama sekali, tidak ada cara melanjutkan untuk melanjutkan ke skill lain atau meng-cancel (menggagalkan?) skillnya. Delay setelah skill sangat buruk.
Masih ada beberapa cara untuk catch (menangkap?) stelah skill, tapi kebanyakan dari mereka melibatkan platform (...), ledge (...), dan wall (tembok?)
Kamu juga bisa catch targetmu dengan >>X dengan kecepatan tinggi dan timing yang tepat.
BR tanpa note vs. BR dengan note?
BR versi note menurunkan MP cost (pemakaian MP?)  dari 20 ke 10, tetapi 4 detik tambahan cooldown sangat menyebalkan.
Dalam 1vs1, pengaturan MP sangat penting, jadi gunakan dengan skill note. Tapi di 3vs3 dan 2vs2, tapa skill note lebih baik dalam beberapa situasi.
Skill ini dapat digunakan untuk menyelamatkan anggota team-mu.

Kedua skill ini memliki perbedaan keefektifan.
Breaking Fist baik untuk catch yang aman dengan stoicnya.
Burning Rush dapat dijadikan skill pembantu.
Skill ini hanya bagus untuk PvP, tetapi tidak berguna untuk PvE.

Breaking Fist or Burning Rush? Selama player memiliki cara permainnya sendiri, terserah padamu memilih yang mana.
Tapi, aku lebih suka Burning Rush. Memiliki kecepatan aktifasi yang cepat, dapat digunakan untuk melarikan diri saat terkena combo dan menyelamatkan kawan satu tim.
Breaking Fist tidak buruk sebenarnya. Kamu bisa catch musuhmu dengan hanya 25 MP, dan jika kamu gagal kamu masif aman dengan efek super armor.

Note: Ini posting pertama saya di blog ini dengan Bahasa Indonesia. Masih banyak penulisan yang harus diperbaiki, butuh saranmu c;

Terima kasih telah mengunjungi blog saya..
Semoga harimu menyenangkan ^^

Taker active: Breaking Fist or Burning Rush?

Breaking Fist vs. Burning Rush

Breaking Fist is good skill for safe catching with super armor frame. This skill suit to all raven jobs.
This skill reset launch counter also. If you play BM, spamming ZZZXZ~Z Breaking Fist , is very fun.
Breaking Fist is not bad for RF and VC. But, I recommended you to replace it with Ground Impact if you play RF.
But, I'm skip Breaking Fist.
First, BF is good skill but Burning Rush is must-have.
This skill startup time is so teribble
Super Armor only appear very late into the animation.
And have low PvP modifier, 0.6

Then how about Burning Rush?

I hate this skill when I first saw it, especially after skill tree revamp.
So worst, so much so that I almost completely abandoned the skill.
But, after collecting information and practicing to use this skill. I'm fell in love with the skill LOL
The skill activates instanly, even it does get cancelled, the hitbox usually still comeout
Spam the skill button while getting combo'd, any small mistake will send them flying with only 10 MP (with skill note)
This skill stoic frame and hitbox more longer than the animation. If you attacked before you come to complete stop, your opponent only to get sent flying
This skill can't be used as catch anymore, there's no any chain to other skill or cancel the skill. Delay after skill is so worst
There are still some ways to catch your opponent after skill, but most of them involve platforms, ledges, and walls.
You can catch your target with >>X also with fast speed and right timing.
Unnoted BR vs. Noted BR?
Noted version reduced mp cost from 20 to 10, but 4 second extra cooldown is really annoying.
In 1vs1, MP management is importance, so noted version is good. But in 3vs3 and 2vs2, unnoted version more better in some case.
This skill can be used to saving your teammates with one hit finishing blow.

These two skills have different effectiveness.
Breaking Fist good for safe catch with stoic frame.
Burning Rush can be used as utlity skill.
These skills only good for PvP but useless in PvE.

Breaking Fist or Burning Rush? It's up tou you, since every player have their own playgame.
But, I'm prefer Burning Rush. Have fast activation speed, can be used to escape from being combo'd, and saving teammates.
Really good utility skill.
Breaking is not bad, actually. You can catch your opponent with only 25 MP, and if you fail you still safe with super armor frame.

Thanks for visit my blog..
Have a nice day ^^

Rabu, 23 Juli 2014

Revamped RF: Nerf in PvP, OP in PvE

RF has revamped in KR server. The revamp make RF skills more better, but make the attack commands worst especially in PvP.


List of changes:
Main Rebalance
Additional Balance

RF after revamp seems similar to his Epic NPC, Valak.
ZZXX have delay after last attack, you can cancel it with back dash.
ZZZ become more easier looped. Deal more damage than ZZX but have more KD.
XXvX still launch, that's good.
XX(>XX)X changed to multiattack command XX(>X~X)X.
>>^ZXX not launch anymore after revamp. There's so many player that like X Drop after >>^ZXX, if this command not launch they can do X Drop after it.
Number of hits increased >>^X, increased hits mean increased KD NUOOOO!
only ZZX>XX that not changed.

Enough for attack command changes.

Increase Hell Dive's speed, decrease mp cost, but decrease the damage also.
Valkyrie's Javelin explosion hits is unlimited. Number of javelin also increased, that's mean increased skill range
Charged Bolt - Bloody Thrones have range boost also. Maybe I'll change my mind from Hedgehog to this skill after revamp.
I don't know why but KOG never revamp Charged Bolt - Hedgehog since RF release.
Guardian Strike is better than before. Increase mp regen.
Nuclear similar to Tornado now, your target will spin in the mushroom explosion.
A bit change about Limit Crusher. Nothing to worry about this skill.
That passive activation is better. Damage increased if target HP below 30 %
Wild Charge range increased
Hyper Active is more better also.

RF skills become so OP, right?
I think this revamp will make many changes to my skill build, stats, and gameplay also.

>>^ZXX cannot launch but the spikes is really something. Spam this command is very fun.
>>^X: Increased hits mean increased KD, i should becareful.
spamming XX>X>X>X also fun. PUNCH AND PUNCHS!
Max Valkyrie's Javelin. Maybe I'll change my Charged Bolt from Hedgehog to Bloody Thrones
Guardian Strike and Nuclear, I don't need it. I have better Valkyrie's Javelin :p
Keep Refined Physique! I dislike Wild Charge in PvP
Max Hyper Active!! HAHAHAHAHA!
I'm went to X Crash, maybe. =_=


So OP for PvE... .-.

BM passive: Shadow Thrust or Emergency Escape! ?

Shadow Thrust vs. Emergency Escape!

Level 60 BM passive. Important for PvP.

Let's see their effectiveness in PvP.

Start from Shadow Thrust
You need at least Lvl 1 Shadow Piercing to unlock Shadow Thrust
All Raven should have SP (Shadow Piercing) at least Lvl 1 for catching utility.
Maybe you think: If I have SP, who need Shadow Thrust
At first, i think the same thing also. But, after see Shadow Thrust with my own eyes.
Wow, that's awesome passive.
Have better range than SP. ST (Shadow Thrust) has super armor status also, if your thrust missed, you still safe.
SP for mid-range catch. ST for long-range catch. This will make you strong in horizontal position together with Wolf Fang.
ST is very recommended for PvE and if you play 3vs3. For 1vs1, this passive also good.

Now, let's talk about Emergency Escape!
This passive is recommended for PvP, especially 1vs1.
Chance for activing Shadow Step if attacked from behind. Awesome passive.
This passive will make you have good back defense. Combine with Sonic Slash and Burning Rush for front defense, nobody can break your perfect defense (except stun lol)
Useless for PvE but not bad for 3vs3 PvP.
If the passive active, don't forget to active SP. RUN FOR YOU LIFE


Okay, let's see their different.

Shadow Thrust have lower SP (Skill Points) investment better than Emergency Escape!
And Shadow Thrust is easy to unlock, you just need Lvl 1 Shadow Piercing. Emergency Escape need you to complete Expert Skill quest from Camilla.
Shadow Thrust can be used both PvP and PvE, but Emergency Escape only effective for PvP.
If you more focus to PvP, went to Emergency Escape!

Well.. It seems Shadow Thrust is better.

Umm, both of them have their effectiveness actually.
Shadow Thrust or Emergency Escape! ? It's up to you.. :D

OK, my recommendation..
If you want good defense, choose Emergency Escape!
But Shadow Thrust best for safe catching.
For PvE, always choose Shadow Thrust.

Have a nice day! ^^

Selasa, 22 Juli 2014

Els All Jobs PvE skill builds

These is my recommendation, PvE skill build for Els All Jobs

Lord Knight
I like Air Slash. Spiral Blast is good. Defense Reduction from Armor Break is useful. Armageddon Blade, give it skill note for better effectiveness. Super armor from Impact Smasher is awesome.

Max Wind Blade, this skill is deadly for 100 MP cost. I like Sword Enchant, give it skill note will make this skill very good. Rising Slash is better. I like Sword Fire better than Phoenix Talon. Always max Critical Sword.  Always LUNA BLADE

Bleed effect from Sword Shield is good. Sword Fall is not bad. Phantom Sword or Final Strike, choose whatever you like. Mirage Sting for changing your attack position. Crescent Cut or Sword Blasting, I perefer Sword Blasting.

Block and Stoic for safety utility.
Always max Hyper Active for PvE.

Senin, 21 Juli 2014

Els All Jobs 1 vs 1 PvP skill builds

I don't play Els recently but this my recommendation for 1vs1 PvP skill build.

Infinity Sword
Blade Rain only good for 3vs3

Rune Slayer
Shining Rune Buster and Sword Fire only good for 3vs3 also

Lord Knight
Sometime target can easely escape from Gigantic Slash, not recommended

I dislike Counterattack, sorry.


Note for Add pre-event: You can't play Add but only make the character.

Sabtu, 19 Juli 2014

Add pre-event come to Europe

You can play Add before his release at this pre-event. You need 'Ticket for the Add Preview Creation' . How to get 'Ticket for the Add Preview Creation' ?


You can get special reward, if you have 'Ticket for the Add Preview Creation' in your inventory. 


Exchange item from Aranka


Note: Information collected from Elsword UK page and Elsword DE game.

Sabtu, 12 Juli 2014

Mastermind PvE skill build

After collecting information and recommendation from Je Hae Gwon, here is my plan for MM PvE build.
Waiting for Add release at DE ^^
My skill Build



Lv 15 Tracer passive:
I'm choose Research Dynamo - Composition. This passive reduce the consumption and increase damage of DP skill, like Panzer Buster. Research Dynamo - Dissolution isn't necessary, since charging DP Gauge is easy in dungeon.

Particle Accelerator and Neutron Bomb have high damage, but I prefer Panzer Buster. In PvP, Particle Accel is very good with stun affect.

Lv 25 Arc Tracer skill:
Max this skill. Install - Drone Activator is very useful, defense reduction debuff to target. And while Drone Activator is active, Dynamo Configuration skills will become homing and damage multiplied by 1,2.

Lv 30 Arc Tracer skill:
EMP Shock only good in PvP. Panzer Buster is more better. Holding skill button and pressing up or down to change angle you fire.

Lv 40 Arc Tracer skill:
Psionic Generator deals very high damage, but in some situation Phantom Seeker is better. If you play PvP also, Phantom Seeker is better. For PvE, Psionic Generator is good with only 230 MP cost.

Install - Pulse Gatling and Install - Shooting Chaser is useless in PvE.

Lv 55 Mastermind skill:
Both Ultimate Fury and Starfall is good in PvE. But I like Starfall

Lv 60 Mastermind passive:
New update! is better both PvE and PvP. If Transform Offense Mode also affect to Dynamo Configuration, I will reconsider my choice

Arc Tracer and Mastermind Dynamo Configuration skills:
Rushing Drone is good. Pylon will deplete your DP Counter, not recommended.
Je said "Flick Disk is OP." And Delayed Explosion also good.

Arc Tracer and Mastermind passive skills:
Always max Nasod Armor Mode and Dynamo Factory. Hidden Record is also good, increase your max MP. I use the left SP to Library of Limitless, this passive isn't very needed in PvE.

Always max Hyper Active skill.
Physical and Strength Training leave it Lv 1
If you have Wedding skill, reset Delayed Explosion and use the SP to Library of Limitless is not bad.

Only have 4 skill slot? This build is not bad. If you need HA just replace it to one of Dynamo Configuration skill.


Thanks for visit my blog,
 Have a nice day ^^

Kamis, 10 Juli 2014

My new RF and BM skill build

Here is my new BM and RF skill build

Blade Master
PvP: Shadow Step, Burning Rush, Berserker Blade, Cut Tendon, Shockwave - Devider, Wolf Fang, One Flash, Giga Drive - Limiter
PvE: Same as PvP, but change Wolf Fang to Bloody Accel, Burning Rush to Wedding skill.

Reckless Fist
PvP 1 vs. 1 : Shadow Step, Burning Rush, Hell Dive, Valkyrie's Javelin, Weapon Crash, Charged Bolt - Hedgehog, Limit Crusher, Archenemy
PvP 3 vs. 3 : Same as 1 vs. 1, just change Archenemy to Nuclear
PvE           : Shadow Step, Wedding skill, Hell Dive, Valkyrie's Javelin, Weapon Crash, Charged Bolt - Hedgehog, Limit Crusher, Infernal Arm

My recommendation: Don't use Hyper Active at Arena if you just use Sparring Set and Item Mall costume.

Rabu, 09 Juli 2014

RF passive: Burning or Exploding Nasod Hand?



Burning Nasod Hand or Exploding Nasod Hand?
Importance passive for RF, i think.
Both Burning / Exploding Nasod Hand have their weakness and effectiveness.

 Let's start from Burning Nasod Hand. Effect:

Nice passive both PvP and PvE. In PvP, this passive is effective for fighting target that have weak magic defense like BM haha.
This passive will not make change to your attack commands, nothing added into your attack command, with exception extra magic damage output.
For attacking character that have weak magic defense, spamming nasod arm command (like XX>XX, revamped >>^ZXX, except >>^X) is very fun.
If their character have high magic damage defense, just looping ZZ or ZZZ attack is not bad. In PvE, this passive is also good, especially for 2-x boss. Other interesting part of this passive is
Very useful for Archenemy user in PvP.

 Now, Exploding Nasod Hand
 Effect:
 

 This passive good for PvE and not bad for PvP also.
This passive is affect some nasod arm attack active skill, like Hell Dive.
And also, with this passive you can deal severe magic and physical damage. Something bad about this passive is low chance and the damage from this passive is not pretty high.

Then let's talk about their difference

 Most RF skills is magic damage. If you choose Burning Nasod Hand, that will make you too reliant on magic damage, and this passive will lock you as pure magic damage class.
Then, how about Exploding Nasod Hand? Chance for combine both physical and magical damage, this will not make you so reliant on magic damage.

Ok, it seems Explo more better than Burn

But, remember. BNH is always active, but ENH only active occasional
ENH makes you only reliant to chance

In PvP, ENH sometime can ruin your combo. If active while use launch attack (ZZXX, >>^ZXX), this will hitstun your target instead launch them
If active whlie you X Drop them, this will give them hitstun, make your target flying (lol) about a second. With fast response, you actually can do double X Drop.

But, ENH also helpful sometime
For example, you want do ZZXX but end up pressing ZZZXX. If this passive active at very end of ZZZX attack, your target will not knocked down and you can continue combo.
This also applies to XXX. If this happen, you're so lucky :v

Then, my recommendation: BNH for PvP, ENH for PvE.

Enough for today. Thanks for visiting my blog and
  Have a nice day ^^

Selasa, 08 Juli 2014

Welcome!!!

Welcome to my blog. Hello, my name Hard Akito. I'm Elsword player.
I recently play Elsword at ID server, but sometime at DE server too
I'll come back to DE after Add updated. You can found me in Youtube also.



 Age: 15 (lol)
Hobby: Vocaloid
Favorite Character: Reckless Fist 

The first character I play is Raven, then advancing job to Over Taker-Reckless Fist.
I love RF. More good at PvE better than PvP I think, especially after last RF Revamp.
I have no problem with that, actually. lol Not just RF, I play BM too. BM is very awesome fast, I like it. Deadly in physical, but weak in magic.
Veteran Commander, i don't have one. For some reason, I don't like it.

My skill build:
  Reckless Fist | Blade Master
Planning for changing this skill build

 
IGN ID : BM"AkitoBlader" RF"HardAkito2nd"

 
IGN DE : OT"HardAkito"


 This is my first time use Blogger Your suggestion is very appreciate.

 Have a nice day ^^