Counter Chance
Now, I leveled up this to Lv10. I need some accuracy.
Charged Bolt - Hedgehog > Charged Bot- Bloody Thorns
It's better in team match.
Exploding Nasod Hand > Burning Nasod Hand
I moved to this passive because my future plan. Explo is still good.
Infernal Arm > (Maximum Cannon) > Wild Charge
Cooldown and MP usage of Hyper Active is really something. I never use it, so I moved to Maximum Cannon. But now, I went to Wild Charge. This is just extra skill, I rarely use it.
About my future plan
I want to move back to Critical and I want new equipment set. I missed glass break sound of ciritcal. When lv80 cap come, I will need some new equipment.
And for those, I will save up my money and focus to PvE.
I follow Lv80 cap and skills name is based KR (English translation).
Type A (Sonic Slash) (Better in 1vs1) Type B (One Flash) (Better in team matches)
In Type B, there are much SPs left which can be used for PvE skill > Hybrid build
This explanation is focused to Type A.
Power Assault
It's
a good skill for BM, but it is only good when used in awakening. Take
this skill isn't bad decision but it can be skipped. Don't forget about
the skill note if you plan to take it.
Shadow Step
It's must
have skill for all Ravens. Although Lv1 is enough, but there is a
different when this skill leveled up. Dumb the left SPs here. Skill note
is preference.
Breaking Fist
It's super armor is good, but it has bad startup time. And it is MATK damage skill instead PATK.
Burning Rush
This
skill is work as utility skill. Insted of just for send your opponent
away, this skill can be used for catch also, if you know how. BR will
works well, only if you have high attack speed. Faster, better.
Earth Break
If
you want to take Earth Break, you must have the skill note. For
catching, the main problem is : when the stun doesn't proc, Is that just
waste of MP? Yeah, that's true. And it's a bad thing in team matches.
For mid-combo use, there are some ways, like use it in awakening after
high launch (ZZXX or other). It seems Earth Break has some weakness,
let's see it's alternative..
Ground Impact
This skill has
larger hitbox than animation, it can hit opponent below platforms also.
Ground Impact is usually used as hit-confirming before starting combo.
And it's not bad skill for catch, thanks to it's 360 degree large
hitbox. Skill note is optional. If you asked why I leave it Lv1, Ground
Impact is MATK damage skill. And leveling up isn't increase a lot
damage, magic isn't BM power.
Megadrill Break
A populer skill
right now, it seems. It's damage isn't high and it costs 50 MP to use.
With the skill note, it will 100% critical, so that is good if you have
high Add. Damage. But, Megadrill Break doesn't have super armor and no
debuff from it. No super armor means risky to use in team matches, no
debuff isn't a problem. It's better to use the SPs for other skills.
Maximum Cannon
Before
PvP S3, I take this skill because it looks interesting. But now, I skip
it. The reason is I take Sonic Slash. Maximum Cannon is good actually,
but it is danger if you miss. So, if you take this skill, don't spam it a
lot as I do.
Counter Chance
Lv1 is enough for fast-wakeup.
But if you need some accuracy boost, you can leveling up this skill.
Master it isn't necessary, BM has little accuracy from Exquisite
Swordsmanship.
Cannon Blade & Seven Burst
Magic isn't Blade Master power. Cannon Blade is good actually. It isn't worth to take Seven Burst for PvP.
Berserker Blade
A
high damage skill with the skill note, it seems this skill is main
dealing damage for BM. There are some ways to prevent your opponent
knocked down, but most of them needs awakening. Just like Earth Break,
use it after launch; Use it when your opponent behind you in the
mid-air; or use it when your opponent close to ledge.
Basic Strenght Training
Master for some extra PATK and DEF.
Cut Tendon
Leg
wound debuff from this skill is really good, Cut Tendon is must-have
skill for PvP. With the skill note, it will prolog wound debuff. Leg
wound debuff is really annoying at PvP. There are a lot combos which
needs dash or air dash, combo or skill canceling usually needs dash, and
steeping and movement is very limited. So then, master this skill.
Infinity Cause
Master for longer combo. Thanks to new level cap, now you can feel the S1 Lv5 Infinity Cause.
Shockwave - Devider & Cutter
If
you want to take Shockwave, original (Devider) version is better. But,
do these skills worth taking for PvP? Their total damage isn't high and
they do magic damage instead physic. Although they're not really that
bad for team matches, but skip these skills is better.
Blade Mastery
It's only give a little critical boost, skip it.
Exquisite Swordsmanship
This passive gives attack speed and accuracy boost. It doesn't gives a lot of them but attack speed boost is good.
Hypersonic Stab
A good skill if used without awakening to multi-target. For PvP, Hypersonic Stab isn't needed.
Bloody Accel
Not
bad skill for PvP. Buff given from this skill is good. Recovers your HP
and add 5 seconds Leg Wound debuf to your opponent. Higher level,
higher HP recover. It is still worth taken for team matches, but skip it
is better I think.
Shadow Piercing
If maxed, this skill can
deals a good damage for active skill. And take a look my build, Shadow
Piercing will be main dealing damage for active skill. Of course, you'll
need the skill note to be any good.
Wolf Fang
Deadly
skill for team matches. It's the only BM special active with mid-range
catch ability. Wolf Fang is must-have skill for Blade Master. Try to
spam it in team matches, especially at small map (like Wally's Castle
Rooftop). But please, consider your team-mates too.
Intermediate Strenght Training
Max for higher damage.
One Flash
I
like this skill for both PvP and PvE. This skill is may be bad in terms
of damage and goodness, but it is still nice in team matches for burst
damage. It works for mid-combo use only. One Flash isn't reliable for
catch, this skill is lag-sensitive. It's easier to change your position
with One Flash than V-Step. This time I wanted to tried Sonic Slash
again..
Sonic Slash
Lv1 is enough for catch utility only. This
skill has super armor, so it is safe-catch skill. If your catch fail,
just use Burning Rush and you safe. But beware of characters who can
easely do stun, like Ara. But don't rely on this skill so much for
catch, this skill is feed a lot MP to your opponent and charge their
awakening gauge. If used of ledge, you can freely move while the slashs
still appears, but you will lost the last upward slash. Never use it in
mid-combo.
Reversal Fighter
This passive gives buff which
increase your damage when your HP is below 50%. It means you must lost
half of your HP for the buff to actives, skip it.
Trained Body
It
gives extra reduction damage with same value as Reversal Fighter. The
main different is this skill is always active, don't need to lost your
HP. And also, if you lack of defense, Trained Body is helpful.
Flying Impact
You
can't continue your combo after it. And also, Flying Impact's damage
isn't high compared to other special actives. Not worth to take for PvP.
Giga Drive - Limiter & Seismic Tremor
For
Giga Drive, original (Limiter) is better. It gives buff which increase
your damage and limit your active skill cooldowns to 1. The buff
duration is longer than cooldown actually, if you notice it. I
recommended to use it in awakening, the ghost core will prevent your
opponent to escape, and nasod core's damage is increased also. Seismic
Tremor's total damage is high, but it needs to clear huge area in front
of you. It's hard to get full hits and usually your opponent manabreak
at first few hits. Considering them, this skill can be waste of 200 MP.
Shadow Thrust
If
you take One Flash, this skill is a good combination of it. It has
long-range, super armor frame, and higher piercing speed than Shadow
Piercing. This skill will make BM so reliable in team matches. So,
combination of One Flash and Shadow Thrust is good for team matches. It
has lower SP investment than Emergency Escape! Because I take Sonic
Slash, skip it.
Emergency Escape!
With Lv80 cap, this skill is
really good with higher chance. This passive is good combination with
Shadow Piercing, Burning Rush, and Sonic Slash too maybe. Well.. It's
goes againts my point of view about not depending on luck (please check
Diabolic Esper skill build v.2), but take a look to skills I take, I
know that Shadow Thrust willn't going to be good. If you getting
combo'ed from behind while you face wall, it's just asks a reversal.
Burning Rush for front defense, this passive for back defense. When you
use Sonic Slash, your opponent willn't attack in front of you, and end
up atacks you from behind. Just like asks this passive to active.
When the
target mode is activated, Cooldown of Dynamo Configuration skills
resets and their MP cost decreased by 10%. (Except Pylon)
Must-have note
Panzer Buster
Panzer
Buster’s shock cannon becomes very thin and damage doesn’t decrease
depending on distance. When using during awakening, will consume up to
max 3 Mutation Points to increase damage by maximum 30%(10%x3)
Optional but it isn't bad to have this note
Psyonic Generator
Explosion and search radius increased by 20%
Must have this note if you take this skill.
Phantom Seeker
Drone duration increased by 1s. Damage decrease over time accounts for 1 second increase.(Slower decrease) Optional, I think this note isn't necessary
Dynamo Configuration
- Rushing Drone
Rushing
drone does not explode and changes so it does damage upon collision.
Still Responds with exploding versions for Drone Activator
Optional.. Doesn't explode, huh?
Void Impact
Small Space debris remains in the place where space warp occurred and obstructs target’s movement. Debris lasts for 5 seconds. I don't take this skill for both PvP and PvE. It's looked good, so have this note isn't bad decision.
Void Field
Restrains targets by immobilizing them completely Immobilizing completely? Wow, seems interesting.
Maximum Strike
33%
chance of space-time orbs turning into special variations. Special orbs
does not explode but does damage that includes explosion damage. Special
orbs ignores target’s monster guard, damage reduction stats and is not
affected by damage decrease over time.
This is OP skill now. lol
Stardust Shower
Cooldown decreased by 3 second. Can use direction keys to determine location that character will exit from.
Eh, why? They don't give a good note for this skill T.T
Dynamo Configuration
- Space Crack
MP cost for moving shot decreased by half. Walking speed increased by 25%
If you like use this skill with moving shot, this skill's note is must-have.