Rabu, 15 April 2015

Character Review: Mastermind

Character Review: From the first original MM to the latest revamped MM.



I have interested to play MM since his release in KR. In my point of view, MM is the best Add's 2nd job, since he is good both range and melee. There were a lot of changes of the lastest revamped MM, although I prefer the original (in some things) but MM is still fun to play now.


MasterMind's first original [KR ONLY] review:
    In my mind, the first original MM is the weakest Add's job in term of damage compared to Lunatic Psyker. But look at the bright side, he is the first character with fastest MP regeneration (before PvP S3), so that his OPness is MM can spam a lot of active skills. If you watch MM old videos in Youtube, you'll notice some differents with the lastest revamped MM. For example: how to connect to special combo, no mark (in the skill slot) for the current used Install skill, and Phantom Seeker was only use 230 MP instead 300 (I saw a lot of peoples like to use this skill in PvP).
    Before his first revamp, you can connect to special combo after >>^ZZZ and special combo connecting is easier than now. However, it was removed beacuse it makes LP OP (easely spamming his outrageous special combo). Attacked when Dynamo Configuration Mode (you can call it DP Mode) active will not charge the DP gauge. It's bad or not it depends on the player, actually. But for me, it looks bothersome, since MM power depends on it. There was no mark for used install skill in the skill slot. It's somewhat annoying in PvP actually, when you want to changed to other Install but end up active the current used Install.
    So now, we've come to the end of original MM review. There are more other differents, but I think those are the major differents (Visit Elwiki if you want to know more). So, these is all I can explain. The first original MasterMind was good or not, it's depends on you. For me, he is still interesting to play.

MasterMind v.2.1 [KR only] (3/20/2014)
    The first revamp for MM. It makes MM better, for example: added mark for currently used Install, increase the damage and effectiveness of some skills. For me, MM  v.2.1 (weird name lol) was just like combination of the original and the latest revamped MM and seems to be the perfect one (compared to other). MP use (and DP) of Phantom Seeker and Psionic Generator swapped, because if not MM will became OP. Just considering how good MM even without it.
    MM v.2.1 doesn't have a lot different compared to the latest one, but he was still can doing some things in MM v.1. I can't give more explanation, but the first revamped MM was so strong. However, his weakness is still Add's bad defense and HP stats.

Mastermind v.2.2 [All servers]
    v.2.2 is just added a few minor updates. His v.2.1 seems a bit OP so that this minor revamp nerfed (just a little) some things. Limited the New Update! passive, can't connect to special combo after >>^ZZZ, I think those are the important things to remember in this revamp. There are more, actually.

    These is everything I can explain. The lastest revamped MM is still good and fun to play. Although you may like the old one (just like I prefer the old RF) in some things. As long it's fun, there is nothing to regret. I'm apologize for my rough English which may interfere.

Notes:
- Mastermind's special combo is called Transform combo.
- Last Order is a character in To Aru Majutsu no Index
- Lunatic Psyker's special combo is called Battle Gear combo.

Have a nice day,
- forLastOrder (my MM nickname in ID server)

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